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Post by destructin on Oct 12, 2010 23:23:50 GMT -5
Remember kids, artist review is to rate the artist by WHOLE, not just one of his pieces.
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charlie
Skin Making
[M0n:2225]
pwof
Posts: 758
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Post by charlie on Oct 13, 2010 6:40:21 GMT -5
god i know that des
i just want people to point out flaws in that that i missed and then crit me
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Post by retyuoligkl on Oct 13, 2010 13:40:26 GMT -5
Hands too small, hair over side, weird head shape
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charlie
Skin Making
[M0n:2225]
pwof
Posts: 758
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Post by charlie on Oct 13, 2010 13:48:31 GMT -5
tell me, what is a regular head shape to you, red line my picture and help me
and i think the hands are fine, they look small due to the fisty thing
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Post by retyuoligkl on Oct 13, 2010 14:06:22 GMT -5
well, asking me to show you what a regular headshape looks like is not what you should do
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charlie
Skin Making
[M0n:2225]
pwof
Posts: 758
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Post by charlie on Oct 13, 2010 14:42:37 GMT -5
well, asking me to show you what a regular headshape looks like is not what you should do then why point that ouuut, to me it looks regular
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Post by retyuoligkl on Oct 13, 2010 15:00:33 GMT -5
Just because i can't do better doesn't mean i can't criticize you. Besides, you asked for it ONTOPIC: I guess her check is too big on the left and it just looks awkward
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Post by Ele Mantel on Oct 13, 2010 15:04:35 GMT -5
hey guise rate me lol
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charlie
Skin Making
[M0n:2225]
pwof
Posts: 758
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Post by charlie on Oct 13, 2010 15:34:13 GMT -5
Just because i can't do better doesn't mean i can't criticize you. Besides, you asked for it ONTOPIC: I guess her check is too big on the left and it just looks awkward did i ever claim you cant do better than me? no and it's becuz of the mouth
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Post by Grimscott on Oct 13, 2010 17:40:01 GMT -5
why does everyone have saggy boobs and horrible looking arms and midget hands huge cheekbone with little reason for it here the picture above has some serious wolololo going on with the arms.. and i think the hands are fine, they look small due to the fisty thing Fists or not, those are too small. It's pretty clear that even if her hand was open, it wouldn't be nearly big enough in comparison to her (rather large) head. The anime proportions in general are bad if you really look at them. For example, the left arm (our left, not hers) is noticeably longer than the right. Both of them are not thick enough in comparison to her body and head. Though the length issue could be because she seems like she's raising her shoulders.
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Post by llllllllllll on Nov 26, 2010 21:26:11 GMT -5
I'd like to know what people think of my artwork and the areas I could improve on.
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Post by rubyxoxo on Nov 27, 2010 0:30:27 GMT -5
Same here; How am I doing? :\
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Post by John12346 on Dec 9, 2010 20:43:43 GMT -5
Nitro, you have a tendency to go too far into detail without worrying about the structural integrity of your art. The anatomy of your characters and art tends to look a bit funky sometimes, especially faces, which I see you're already working on. Also, I would heavily recommend staying away from the spray tool when making details. Spray tool shouldn't really be used for that purpose anyway...
Ruby, there's absolutely nothing wrong with your art. Everything you draw that's supposed to look realistic looks realistic, and the stuff you draw that isn't supposed to look realistic looks classy and abstract in a way. Your level of detail is great, and all of your works are visually pleasing. ur2gud
Oh, and someone rate me, pl0x. :D Use my posts in My Roster, One Week Battle, and the latest post in John vs Rialto if you need judging material.
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Post by retyuoligkl on Dec 9, 2010 21:01:41 GMT -5
JOHN oh johnny johnny... Your characters are way too thin, they are like one level up from stickfigures. I think you need to work on body shapes, instead of just long tubes for torsos. I think your backgrounds are sloppy, because its usually just some aliased scribbles on top of a single color. What I wish you would do is try to add more detail and get away from the current style you are using. I will say, you are good when it comes to participation and your comics are usually long and fun to read. But we come to my point, there is a serious style adjustment that is needed, while I'm not the best person to ask for help, there are plenty of great artists to ask. Also, I'm not sure what it is that you USED to draw like, so i can't tell if it's a vast improvement or you have always drawn this way.
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Post by Spudmeister on Dec 9, 2010 21:59:39 GMT -5
Rate me or something.
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Post by John12346 on Dec 9, 2010 22:30:03 GMT -5
Also, I'm not sure what it is that you USED to draw like, so i can't tell if it's a vast improvement or you have always drawn this way. Trust me when I say there's a lot of improvement in my work. Not saying it's great or anything, but you can see the significant difference. Anyway, yes, I've noticed for a while now that usually the character's body comes out too thin when I draw it. Actively trying to resolve that issue. And as far as backgrounds, I only use alias brushes on specific areas and make them messy-ish because I personally think it adds its own hint of atmosphere to the scene. I always do my best to make sure the backgrounds don't distract the reader from the actual image, so it kinda works that way.
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Post by Grimscott on Dec 9, 2010 23:02:50 GMT -5
Also, I'm not sure what it is that you USED to draw like, so i can't tell if it's a vast improvement or you have always drawn this way. Trust me when I say there's a lot of improvement in my work. Not saying it's great or anything, but you can see the significant difference. I don't think it's good to compare those pictures, cuz those are from around when you first started drawing those two (at least on this site, for John12346). Obviously, there's gonna be improvement. Now, looking at stuff you did nearly a year ago, or even (roughly) half a year ago and I honestly don't think you've done much improving. Not nearly as much as you should have improved, anyway. The problem is that you don't seem to change really. Like you're not even making an effort at switching things up whenever there's something you don't care for. (Which IMO is the best way to improve) You need to figure out what you don't like, try to fix that, and try different ways of drawing things. Anyway, yes, I've noticed for a while now that usually the character's body comes out too thin when I draw it. Actively trying to resolve that issue. How do you draw people? Like, do you draw a skeleton-ish/stick figure thing first or what? Mannequins/pipes? Or do you just go right ahead on the fullbody?
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Post by John12346 on Dec 9, 2010 23:18:07 GMT -5
The problem is that you don't seem to change really. Like you're not even making an effort at switching things up whenever there's something you don't care for. (Which IMO is the best way to improve) You need to figure out what you don't like, try to fix that, and try different ways of drawing things. The issue here is that what I draw usually looks fine in my mind's eye, but perhaps notsomuch to others. If I don't blatantly say I didn't like how the picture came out(which is rare), then I think it came out just fine, even if it didn't. For example, I was complaining recently about how I didn't like how I drew Spike's mouth in the OWB. Then the next time I drew it, it looked fine to me, even if there might not have been much change. Subconscious self-praising, I guess. D: I just draw the fullbody straight out, unless I need to do a really complicated pose, in which case I start by drawing a stick figure.
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Post by Zarth on Dec 9, 2010 23:30:38 GMT -5
RATE ME I am ready for 100% Negative feed back.
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Post by Grimscott on Dec 9, 2010 23:59:08 GMT -5
(Zarth, Ruby, I'll try to get to you guys next time) Subconscious self-praising, I guess. D: It really is. If you're content, then you stay the same, and if you stay the same, you can't improve further. I just draw the fullbody straight out, unless I need to do a really complicated pose, in which case I start by drawing a stick figure. WELL THERE'S YOUR PROBLEM Heh, but seriously. You shouldn't do that, it's probably why things always turn out so thin. Drawing the fullbody straight out only works if you're more familiar with anatomy and the way people should look. However, when YOU draw folks, it's like they have no muscle or proper structure to them. With that in mind, I'd recommend using the pipes/mannequins for drawing people. There are lots of helpful drawing tutorials out there too, and photo references etc. I simply cannot express how useful this stuff can be. Note: Stick figures are terribad for figuring out poses (I used to do this) because they just aren't detailed enough to work out a proper idea for the human body. No hips, shoulders, etc. Also, it won't allow proper "spacing" between say the torso and arms, which just doesn't look right. And of course the thinness. I hope this is helpful
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Post by John12346 on Dec 10, 2010 0:50:36 GMT -5
Well, I got some things to consider. I would prefer to hang onto a cartoony style, but I definitely don't want to have noodle characters if it doesn't look right.
Tradeoffs, tradeoffs...
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Post by Metal Chao on Dec 10, 2010 8:39:17 GMT -5
Well the two aren't mutually exclusive, it's certainly possile to have a cartoony style without making your characters so thin. I would have thought the things that made a character look like they were drawn in a cartoon would be the colours, outlines and proportion of the head to the rest of the body (and how the face is drawn), rather than the thickness of their limbs.
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Hat Salesman
Hero
Hey hey mama, said the way you move[M0n:-6104]
Well, hello there.
Posts: 3,131
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Post by Hat Salesman on Dec 10, 2010 18:04:52 GMT -5
I solved my problem of hating my fullbodies by making a stick figure thread.
What does regression mean?
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Post by Metal Chao on Dec 16, 2010 12:21:43 GMT -5
Uh... I think I'm ready for some opinions.
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Post by llllllllllll on Dec 18, 2010 1:50:04 GMT -5
Uh... I think I'm ready for some opinions. Nitroexplosion: Pros Metal Chao you have excellent shading whenever you put in the effort and your drawings are great. I love how you don't use outlines in some of your work and it adds the appeal to it. You have a way to make things look shiny and I find that a valuable skill also. You can feature the comical elements when the time calls for it and your use of detail adds even more appeal. You have a skill that's well trained and developed for your own style. Cons [/b] None from me at the moment, maybe from someone who's more observant then I.[/spoiler] Anyone else want to rate me? :u I need the important stuff on what to improve on. I know its out there...
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Post by retyuoligkl on Dec 18, 2010 12:06:21 GMT -5
Uh... I think I'm ready for some opinions. Metal, i've always loved you because you always get shit done. No excuses. I also love the no outlines and you can shade way better than I can. I would like it if you tried to get some more complex body shapes in your style, but even without that, you're pretty good.
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DaringVonContra
Saintly
ONLY THE MANLIEST MEN WEAR PINK!![M0n:-4658]
I will fucking murder you
Posts: 2,583
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Post by DaringVonContra on Dec 31, 2010 20:59:44 GMT -5
I request a review please
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Post by retyuoligkl on Jan 1, 2011 2:19:55 GMT -5
give one first
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Post by llllllllllll on Jan 2, 2011 8:33:03 GMT -5
Now everyone sees how I've been working on my art and dishing out alot of shit and stuff so I'd like to request another review. More people review me. Don't just say what I've improved on by just what you saw from the past weeks but my art as a whole in two years. Like whats special about my style, do I even have a style, how my fullbodies hold up, how my stick people hold up, the structural integrity of my art, the way scenes transition from one scene to another, you know all that stuff. What I need to improve on, the way I draw explosions, the visual effects of my surroundings, my way of shading. Hell, even dialog. Yeah I'm looking for it all.
Also can anyone edit what John said about me and Ruby into the first post as well as what I said about Metal also?[/b]
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Post by Metal Chao on Jan 2, 2011 13:01:39 GMT -5
Am I allowed to use pictures I like pictures I think I ramble sometimes so pictures help I request a review please Well uh... I don't want to be mean or anything but this is the critique thread... You've posted five images in the last month and they're all stick figures. And kind of messy too. This doesn't really scream of effort to me, to be honest. It looks like you spent about a minute to draw both panels. Obviously as you have 3000 posts or so you've been here a bit longer than me and I haven't seen much of what you did before I joined, but I think maybe you should wait a little longer before asking for a review. I'm sure nobody minds sketchy drawings in match threads, but drawing them and then asking for an artist review isn't exactly a good idea, in my opinion. Now everyone sees how I've been working on my art and dishing out alot of shit and stuff so I'd like to request another review. More people review me. Don't just say what I've improved on by just what you saw from the past weeks but my art as a whole in two years. Like whats special about my style, do I even have a style, how my fullbodies hold up, how my stick people hold up, the structural integrity of my art, the way scenes transition from one scene to another, you know all that stuff. What I need to improve on, the way I draw explosions, the visual effects of my surroundings, my way of shading. Hell, even dialog. Yeah I'm looking for it all. I can't comment on two years because I've only been here a bit more than a month but I'll tell you about what I've seen then if it helps. Once again I'm trying my best not to be cruel, especially as you've obviously been working hard to improve recently, but this is the critique thread so I'm not going to pretend everything is great if it's not because that wouldn't really be any help at all ;) I think some of your stuff is pretty good, but despite all of your "careful creativity" you still tend to rush things too much which ends up reducing the quality and also (as you seem to have noticed yourself) make it a little hard to tell what is going on sometimes. There's no need to be in a hurry, nobody will mind if it takes you a while because it means you will end up with a better picture! Some more general advice now, most of the stuff on the right I think is an example of where you do well and the left is less good. The first one is an example of where you could have just put a little more time in. If you can tell that you've drawn it wrong enough to write a little comment underneath then you can go back and try to fix it ;) The picture under that just looks sort of messy with random lines all over the place and some sort of confused anatomy. These are examples of where a little more time could have I also think that drawing lines and crumples at random is a good way of making your image look badly drawn even if it's not. Draw no more lines than necessary, adding extra ones just makes it look strange. That explosion is very good I think, but the black squiggly lines you've drawn around it sort of detract from the image. I'd personally not draw any lines coming out of an explosion because firstly that... doesn't actually really happen when things explode and secondly because it really just doesn't look very nice. Unless it's meant to be an exploding string factory. I'd like to talk about how you draw lines, or more specifically how thick they are. You always seem to use thicker lines for the head than for everything else, which can look sort of weird. I think a lot of the blue lines I've drawn over your pictures are just where you can't seem to decide on a pen size. You should pick one and then stick to it! Now, you mainly seem to use the one pixel pencil tool which is fine, but I think you might actually find your job a bit easier if you used a thicker one instead. Chunkier lines might make it harder to draw smaller but they also make things look smoother. If you are going to continue using one pixel lines I would reccomend a method we use on Picture Wars for spriting called the "line rule", where basically you remove every pixel that isn't in a diagonal line. That's a pretty bad explanation but I've drawn an example somewhere on there that probably explains it better than I can do in words. This will of course probably take a staggeringly long time if you're using the pencil tool all the time, so you probably only need to apply it to bits that look sharp when they should be smooth, use your own judgement. Or a thicker pen. Honestly I think the pencil tool isn't very good for effects either, or at least not if you're just going to scribble all over something as an effect. This is really talking about the bit at the bottom now, I think you have to agree that it's not exactly amazing. Try drawing it all out with the pencil and filling it instead of just scribbling over the top and I think it would look better. (I drew this too in case you didn't notice). You also definitely need to get out of the habit of covering everything in lines or scribbling over them. It just looks messy! Removing them makes your image look cleaner and better, so I don't know why you add them in the first place. So yeah summary:You post a lot and that's good Pick a line width and stick with it Less scribbling Smoother lines Maybe try and post a little more slowly so you can spend more time on individual panels, if you see a mistake fix it instead of labelling it ;)
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